FRS 002B —
Sec. 001 —
(2 unit) — CRN 75156 — T 9:00-10:50am — 67 Kemper
Producing 3D Computer Animation
Instructor: Nelson Max, Department of Applied Science,
College of Engineering
Description: Three-D computer animation has been important for
many years in special effects, advertising, scientific visualization, and short
films, and has more recently entered the animation feature industry, with such
films as Finding Nemo, Shrek, Shrek2, and The Incredibles. It normally involves
story writing, story boards, voice recording, modeling, animation,
lighting, and
“post-production” steps like sound effects and editing. This course
will concentrate on the modeling, animating, and lighting steps,
using a licensed
commercial animation package, probably Maya from Alias/Wavefront.
Among the topics
to be discussed are piecewise polynomial curves and surfaces, camera motion, 3D
object modeling and deformation, hierarchical joined objects and
inverse kinematics,
walking cycles, particle systems, lighting, shading, and texturing.
The students
will learn how to model and animate 3D objects, and produce a short
computer animation
of their own design.
Format: Required outside activities: at least 3
hours per week,
besides the normal class meetings, in the CSIF lab working on
assigned animation
exercises and final animation project.
Grading: The grade
will be based 40% on the animation exercises and 60% on the final
animation project.
The purpose of the exercises is to learn how to use the animation system early
in the quarter, leaving time for an exciting final project, so grade
points will
be deducted for lateness.
About the Instructor: Professor Max works half time teaching
in the UC Davis Computer Science Department, and half time doing
research at Lawrence
Livermore National Laboratory. He was director of the NSF supported
Topology Films
Project in the early 1970's, which produced computer animated educational films
on mathematics. He has worked in Japan for 3 and a half years as co-director of
two Omnimax (hemisphere screen) stereo films for international
expositions, showing
the molecular basis of life. His computer animation has won numerous
awards. His
research interests are in the areas of scientific visualization,
volume and flow
rendering, computer animation, molecular graphics, realistic computer
rendering,
including shadow and radiosity effects, and image-based rendering.
Recent student
research has concerned animation of water flow, image based
rendering, hierarchical
volume rendering, shadow computations from multi-layered z-buffers,
flow visualization,
interactive protein structure visualization, contour surface compression, and
hardware-texture-assisted radiosity.